I built this website, from scratch, specifically to demonstrate my 360 degree video post-production work.
My areas of focus are compositing, editing, stitching, 2d and 3d tracking, patching, stabilising, match-moving, re-lighting, de-warping, object placement and 3D scene creation.
For both stereo and mono 360 footage.
By modifying the krpano source code I have the majority of production demos begin playing unwrapped, so you can see the work done across the entire frame.
Please click on the goggle icon in the bottom left to wrap the plate around a sphere.
Having spent 18 years in the post-production craft, mostly working in broadcast as an editor and motion graphics artist.
For the past four years I have worked exclusively on 360 video, largely in-house at Visualise and also freelance at Framestore, Rewind, Surround Vision and skyVR. I
worked closely with The Foundry on the development of caraVR. Specifically on stabilisation and slit scanning methods.
Including writing a 360 stereo slit scan gizmo in python. I did talks in China and South Korea for the Foundry, demonstrating my approach to VR.
I introduced 2 point stabilisation, that is now used in the caraVR plugin.
I have delivered over 50 360 projects completed to high standard and have a broad knowledge of 360 cameras and rigs. Having done post-production on the
GoPro Odessey & Yi Jump rig. The Nokia Ozo. JauntVR in both mono and stereo. Kandau Obsidian (S + R), Insta 360, 360-heros rigs. GoPro OMINI.
Z-cam S1 and S1pro. GoPro Fusion. Kodak Keynote. Plus a collection of self builds designed at Visualise.
Clients inc: BBC, Adidas, Google, RoboRacer, SkyVR, The Economist, ZDF, MSF, Ford - Mustang, Jaguar, Sennhieser, Financial Times, Inception - Kyla La Grange, Refinery 29, Bird Life, Oakley.